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| | |-+  Let's Play: Flashpoint
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Author Topic: Let's Play: Flashpoint  (Read 15129 times)
Johnny Roastbeef
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« on: March 23, 2016, 08:07 am »

I just got a couple board games, and one that looks like it would be forum-appropriate is Flashpoint. It's a cooperative game about not letting people die horrible deaths in a fire. If anybody's interested I can try to put it together in a similar vein to FeelStan's game threads.

Here's a link to the rules. I was thinking that we'd be looking to try the Beginner Rules once through just to simplify and we could try the Advanced if people like it enough.
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Because freshness is expected of any hip-hop artist, I avoid using traditional techniques.
BSam
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« Reply #1 on: March 24, 2016, 04:47 am »

Flashpoint is great. I'm in.
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Johnny Roastbeef
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« Reply #2 on: March 24, 2016, 09:00 am »

Here's the starting board position and the quick reference guide. Notice that in this default scenario, two of the 3 victims at the moment were caught in the firestorm while using the can.



(click to show/hide)


BSam, you need to pick a color (Red, Green, Blue, Orange, Yellow, White) and a starting location outside the building. If anybody else wants to get in on it, now would be the time.
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Because freshness is expected of any hip-hop artist, I avoid using traditional techniques.
BSam
Vice Douchelord



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« Reply #3 on: March 24, 2016, 07:45 pm »

Green. Outside the bottom door.
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Johnny Roastbeef
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« Reply #4 on: March 25, 2016, 07:17 am »

Orange, outside top door. Whoever moves first gets to go first then, since I have some travel today.
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Because freshness is expected of any hip-hop artist, I avoid using traditional techniques.
Johnny Roastbeef
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« Reply #5 on: March 25, 2016, 06:23 pm »

Ok my turn:
D, D, Open Door, L

Advance Fire Roll:
6R, 3K -> Smoke

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Because freshness is expected of any hip-hop artist, I avoid using traditional techniques.
BSam
Vice Douchelord



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« Reply #6 on: March 25, 2016, 09:25 pm »

Up, extinguish smoke up left
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Johnny Roastbeef
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« Reply #7 on: March 26, 2016, 07:16 am »

Smoke Advance:
4R, 3K -> Fire because of adjacency

My Turn:
Move:
Left, Check POI (victim), Carry victim right, Save 1 AP

Smoke Advance:
3R, 7K -> Smoke

Replace POI:
2R, 6K




I got pretty lucky with that new POI placement. We'll get to see 3 in as many turns.
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Because freshness is expected of any hip-hop artist, I avoid using traditional techniques.
BSam
Vice Douchelord



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« Reply #8 on: March 26, 2016, 11:11 am »

Left. Check poi
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Johnny Roastbeef
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« Reply #9 on: March 26, 2016, 11:15 am »

Real victim.
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Because freshness is expected of any hip-hop artist, I avoid using traditional techniques.
BSam
Vice Douchelord



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« Reply #10 on: March 26, 2016, 09:34 pm »

carry victim right, save action point
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Johnny Roastbeef
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« Reply #11 on: March 27, 2016, 09:24 am »

Advance Fire:
2R, 4K -> Smoke

* I messed up when I rolled for the POI. It's not supposed to get added back until after we rescue the victims and they're eliminated, so I'm just ditching the one that was next to me because I'm stupid. There are still 8 victims and 5 false victims in the bank.

My Turn
I will spend my saved AP.
Put out smoke in (2,4), Carry Right, Carry Up

Advance Fire:
1R, 3K -> Fire due to adjacency

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Because freshness is expected of any hip-hop artist, I avoid using traditional techniques.
Johnny Roastbeef
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« Reply #12 on: March 27, 2016, 09:31 am »



If some kind soul wants to move this into the previous post, feel free.
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Because freshness is expected of any hip-hop artist, I avoid using traditional techniques.
BSam
Vice Douchelord



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« Reply #13 on: March 27, 2016, 11:42 am »

carry right carry down

still have 1 saved ap
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Johnny Roastbeef
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« Reply #14 on: March 27, 2016, 02:50 pm »

Advance Fire:
6R, 6K -> Explosion. Door to left blown up. Damage to walls above and below. Fire placed on (6,7).

My Turn
Carry up (rescue), down, down.

Advance Fire:
5R, 7K -> Explosion. Damage to walls up, down, left, right.

Place POI:
5R, 6K (replaces fire)



Things looking bleak for both that dude and the dude on the shitter. Also, I think I'm going to quit with the arrows. I don't feel like they're adding all that much.
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Because freshness is expected of any hip-hop artist, I avoid using traditional techniques.
BSam
Vice Douchelord



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« Reply #15 on: March 28, 2016, 11:05 am »

Carry down rescue up right right (use saved Ap)
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Johnny Roastbeef
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« Reply #16 on: March 28, 2016, 01:19 pm »

Advance Fire:
5R, 3K -> Smoke

Place POI:
1R, 6K

My Turn
Up, Check POI (false alarm), Right, Right, Down

Advance Fire:
5R, 6K -> Becomes Fire due to adjacency -> POI Lost (revealed as victim, sucks to be him)

Place POI x2:
1R, 6K
3R, 4K -> Replaces fire

(There are currently 7 victims and 4 false alarms left in the unrevealed POI pile)


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Because freshness is expected of any hip-hop artist, I avoid using traditional techniques.
BSam
Vice Douchelord



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« Reply #17 on: March 28, 2016, 05:56 pm »

Open door. Extinguish fire&smoke to my right. Save 1 ap
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Johnny Roastbeef
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« Reply #18 on: March 28, 2016, 06:13 pm »

Door is already open due to explosion. That change anything?
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Because freshness is expected of any hip-hop artist, I avoid using traditional techniques.
BSam
Vice Douchelord



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« Reply #19 on: March 28, 2016, 07:22 pm »

Ok then

Extinguish fire and smoke to my right. Move right extinguish fire above
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