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October 22, 2017, 06:54 am

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| | |-+  Let's Play Star Wars: Imperial Assault
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Author Topic: Let's Play Star Wars: Imperial Assault  (Read 42084 times)
SteelFan714
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« Reply #20 on: June 11, 2015, 09:18 am »

Also, format for making a move, give me spaces moved as a sequence, so for example, I could go with the lower left trooper:

Move, Attack: up, up, attack fenn, down, down.

This way I know when a move is a move, not just a consideration, and also I always will get pepole to the exact right spot and can ensure moves are legal
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Johnny Roastbeef
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« Reply #21 on: June 11, 2015, 10:47 am »

Charge: Down-left, Down-left, Down, Down and attack the stormtrooper in the blue.

If target lives:
   Attack: Down

If target dies:
   Attack: Up-Right


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Because freshness is expected of any hip-hop artist, I avoid using traditional techniques.
SteelFan714
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« Reply #22 on: June 11, 2015, 01:14 pm »

Rolled HHH; SH1; Defense E. Result = 4 hits, defeated.

Rolled HH; HH1; Defense BB. Result = 2 hits.

Activated stormtroopers.

Top one shoots Jyn. Rolled H2; HH3; Defense D. Result = Dodged. Right, down right, down right, down right.

Second one Up, focused with Show of Force, shoots Jyn. Rolled HH4; HH3; HH3; Defense E. Rexult = 6 hits. Down right, down right, right.
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SteelFan714
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« Reply #23 on: June 11, 2015, 01:41 pm »

Also I forgot about Jyn's ability. The second guy didn't start in her line of sight but you can shoot at the first one if you want to spend the strain, Joey
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Joey
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« Reply #24 on: June 11, 2015, 02:05 pm »

INTERRUPT: Jyn fires first


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Joey
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« Reply #25 on: June 11, 2015, 02:09 pm »

also

move: down left, down left
attack: shoot yellowbot
move up right, up right
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SteelFan714
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« Reply #26 on: June 11, 2015, 03:50 pm »

Activated stormtroopers.

Jyn interrupts to shoot at top stormtrooper. HH2; HS2; Defense BBB; I assumed you'd convert that surge into a hit, result = 1 Hit. Stormtrooper defeated.

Second one Up, focused with Show of Force, shoots Jyn. Rolled HH4; HH3; HH3; Defense E. Rexult = 6 hits. Down right, down right, right.

Jyn moves, shoots at Probe Drobedroid: HH2; HH2; Defense E. Result = 4 Damage.

Probe droid moves up twice, fires at Jyn. S2; H2; HH1. Defense [Blank]. S converted to H. Result = 4 Damage. Jyn has been defeated and is turned to her wounded side. Her endurance is reduced and she loses one power (I don't remember which so I'll let you know when I get home.) Down right.

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Joey
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« Reply #27 on: June 11, 2015, 04:13 pm »

GOT 'EM RUNNING
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SteelFan714
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« Reply #28 on: June 11, 2015, 04:18 pm »

I'm sorry, I can't hear you over the sound of you bleeding all over the battlefield.
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BSam
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« Reply #29 on: June 11, 2015, 04:31 pm »

activate fenn

spend one strain to gain 1 movement point, move diagonal downright.

attack terminal

attack terminal again (or if terminal is dead, attack robot)
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SteelFan714
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« Reply #30 on: June 11, 2015, 08:55 pm »

Forgot that in the rules, guys, but you can spend one strain to add one movement point.

Fenn attacks terminal, HH4 + HH3 vs. B = 3 Points damage; HH4 + HH2 vs. B = 3 Points damage. Terminal destroyed.

Imperial officer goes up and left, left, fires on Gaarkhan. HH4 + H2 vs. B = 2 Points damage. Right, right and down.

« Last Edit: June 11, 2015, 10:50 pm by SteelFan714 » Logged
BSam
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« Reply #31 on: June 11, 2015, 09:32 pm »

Jerbwyn, you're up. keep in mind when attacking you have a guaranteed range of 4 due to rolling two blue dice for your attack.
On the other hand we've destroyed this terminal we want to keep pushing forward.
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Johnny Roastbeef
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« Reply #32 on: June 12, 2015, 12:11 pm »

I figured it would be a "wreck the enemies and mop up later" scenario.
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Joey
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« Reply #33 on: June 12, 2015, 01:05 pm »

avenge me!!!
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« Reply #34 on: June 12, 2015, 01:41 pm »

I figured it would be a "wreck the enemies and mop up later" scenario.

Well, the longer you take the more reinforcements Steelfan can bring in, so you generally want to complete missions as quickly a possible even if there's no actual time limit.
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BSam
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« Reply #35 on: June 12, 2015, 02:56 pm »

I figured it would be a "wreck the enemies and mop up later" scenario.

Well, the longer you take the more reinforcements Steelfan can bring in, so you generally want to complete missions as quickly a possible even if there's no actual time limit.

I've played this mission twice before, I can't say anything about what it holds but we have been told about the 6 round time limit. Both times I've played we ran out of time, but only just. One more round would have made all the difference.
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Johnny Roastbeef
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« Reply #36 on: June 12, 2015, 03:22 pm »

I'd destroying the crates a thing? In the one explanation it mentions that they have stuff for us?
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Because freshness is expected of any hip-hop artist, I avoid using traditional techniques.
SteelFan714
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« Reply #37 on: June 12, 2015, 03:25 pm »

They can be picked up by spending an Interact action on them. They give you an item for the mission and 50 credits after it.
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BSam
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« Reply #38 on: June 12, 2015, 03:25 pm »

I'd destroying the crates a thing? In the one explanation it mentions that they have stuff for us?

We can use an action to open a crate. That gives that character an item, plus it gives the team 50 more credits for the shop after missions.

i THINK there's one character who can oen boxes or doors as a free action, and it might be the sniper. but i'm not sure, maybe i should just scroll up a little
none of us apparently
« Last Edit: June 12, 2015, 03:37 pm by BSam » Logged
Johnny Roastbeef
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« Reply #39 on: June 12, 2015, 03:59 pm »

Can you explain how the wookie rolled a B on defense? It looks like the black die is supposed to get us dodge.
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Because freshness is expected of any hip-hop artist, I avoid using traditional techniques.
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