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May 28, 2017, 09:09 pm

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 21 
 on: May 23, 2017, 08:51 am 
Started by SteelFan714 - Last post by SteelFan714
*six

 22 
 on: May 23, 2017, 06:48 am 
Started by SteelFan714 - Last post by BSam
hey steelfan, hey fuck you

 23 
 on: May 23, 2017, 06:41 am 
Started by SteelFan714 - Last post by SteelFan714
BSam's first four clones have been fired into the sun for insolence

 24 
 on: May 23, 2017, 06:31 am 
Started by SteelFan714 - Last post by BSam
so jerbwyn needs to distribute skels skill points, and mgoat has to distribute mine.


 25 
 on: May 23, 2017, 06:30 am 
Started by SteelFan714 - Last post by Skeletonic
If I'm understanding this correctly, then:

mgoat gets:
a 0 for Violence
a 0 for Mechanics
a 2 for Chutzpah
a 3 for Brains.

 26 
 on: May 23, 2017, 06:28 am 
Started by SteelFan714 - Last post by BSam
for my part, i am giving jerbwyn

Chutzpuh - 0
Violence - 1
Mechanics - 2
Brains - 2

 27 
 on: May 23, 2017, 06:22 am 
Started by SteelFan714 - Last post by BSam
Everyone has 4 stats, Violence, Brains, Chutzpuh, and Mechanics.

so, from the rules

Add up the number of positive skills you have in each of the four skill groups.
Ignore skills at zero or below. That will give you four numbers rated from 0 to 4.
Pass your character sheet to the dude on the left, who you just water-tortured
by dripping negatives all over their skill list. They get to choose which of the four
numbers goes onto which of your four attributes.

so the numbers people have are

Jerbwyn 2,2,1,0

BSam 1,1,2,1

mgoat 3,2,0,0

skel 3,1,1,0

so the person after you gets to choose which of those numbers relates to which skill.
remember that person is the one who gave you a bunch of negative skills.
remember that well.

so for example, skel chooses which of mgoats skills gets 3, which gets 2 and which other two skills get 0.

i hope this is clear. feel free to butt in steel, i'm a little drunk i just want a dm rpg to actually go forward so i'm adding my momentum to it.

 28 
 on: May 23, 2017, 06:14 am 
Started by SteelFan714 - Last post by BSam
I hope steel doesn't mind me getting us into the next section

these are everyones chosen and not so chosen stats

Jerbwyn
Helpful
Ambitious
Manipulative
+1 Bluff
-1 Athletics
+2 Charm
-2 Program
+3 Bureaucracy
-3 Engineer
+4 Psychology
-4 Science
+5 Demolitions
-5 Operate

BSam
Forgiving
Refined
Shy
+1 Alpha Complex
-1 Bluff
+2 Intimidate
-2 Charm
+3 Operate
-3 Bureaucracy
+4 Program
-4 Psychology
+5 Athletics
-5 Demolitions

mgoat
egotistical
impatient
hungry
+1 Guns
-1 Alpha Complex
+2 Melee
-2 Intimidate
+3 Other Weapons
-3 Operate
+4 Stealth
-4 Program
+5 Bluff
-5 Athletics


Skel
Naive
Trusting
Dutiful
+1 Athletics
-1 Guns
+2 Program
-2 Melee
+3 Engineer
-3 Other Weapons
+4 Science
-4 Stealth
+5 Operate
-5 Bluff

 29 
 on: May 23, 2017, 06:11 am 
Started by SteelFan714 - Last post by Skeletonic
+5 Operate I think works?

 30 
 on: May 23, 2017, 03:16 am 
Started by SteelFan714 - Last post by Melancholic Goat
PLUS FIVE BLUFF

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