Sunless Skies is the sequel to Sunless Sea.
It's the same concept. A top down exploration game where you get into a dingy ship and explore a dark unknown in Failbetter's Victorian coal-punk nightmare.
Like Sunless Sea:
-You are expected to die a lot. This is an unforgiving rogue-like. Your future captains will inherit some skills, money, and maybe equipment from their predecessors.
-You'll be upgrading your ship, hiring complicated officers, rationing supplies, and charting expeditions that reap better rewards the farther you dare to travel.
-The combat will be basic (although they've said it's been beefed in a few ways.)
-Quests will be a mix of basic combat, deliveries (illicit or otherwise), and skill checks based upon your Hearts (Endurance and Compassion), Veils (Deception and Stealth), Iron (Strength and menace), Mirrors (Perception and preparedness), and Pages (Intelligence and Wisdom.)
-Some of the most remarkable writing I have ever seen in a game, ever.
Unlike Sunless Sea:
-When you die, you won't necessarily start back at the same port. There are numerous ports in the world, so new captains don't have to start over doing the same things every time.
-The choices and impacts of previous captains will carry over to new play-throughs.
-Your captains will now have facets and alignments that let you choose your past as well as your allegiances in the game. Like the first, you can also choose from a selection of end-games, like becoming a king, or obtaining immortality.
That link is to the Kickstarter, which was funded in less than 4 hours and is close to doubling its original goal. Fucking back it! Sunless Sea is rad as hell.