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April 26, 2017, 08:40 am

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1  Forum / Games and Stuff With Wires / Re: linux is a bullshit operating system for fuckfaces on: April 15, 2017, 05:36 pm
I recently saw a facebook post which said the opposite and was all-caps so they must mean it more than you do. I'm gonna believe that post.
2  Forum / Science! and Sports / Re: NCAA basketball thread on: April 04, 2017, 12:24 pm
3  Forum / Games and Stuff With Wires / Re: Anybody up for some Paranoia? on: March 18, 2017, 03:36 pm
When would work for you? We can see if it works for the group, and if so we can start the character building.
4  Forum / Games and Stuff With Wires / Re: Anybody up for some Paranoia? on: March 15, 2017, 10:40 pm
Nice! I'd ideally like a team of five or six but would be down to start the character building if we got one more with the hope seeing how dumb and fun it is that will push some maybes into the "fuck it, why not?" camp. (Anyone joining late will be subject to the other players getting to assign all corresponding +/- ratings that have already happened until they are caught up.)

So, who is gonna round us out?
5  Forum / Games and Stuff With Wires / Re: Anybody up for some Paranoia? on: February 19, 2017, 01:00 pm
Added to the Google Sheet.
6  Forum / Games and Stuff With Wires / Re: Anybody up for some Paranoia? on: February 17, 2017, 02:33 pm
Alright, so I'm moving next weekend, which means I'm out for this upcoming weekend and that one, but my schedule will open up again a bit in March as my commutes will go from an hour to 10 minutes. That said, I'd like to get the ball rolling since there seems to be a decent crop of people already interested (and hopefully we can grab one or two more as we hammer out some specifics.)

For playing windows, I'm thinking the weekend, and we can set specific few-hour windows in advance based around when everyone can make it.

To get started, since it's my first time GMing, I think it would help me to have a little time between character creation (Page 15 in the Player's Guide) and getting going to prepare so was thinking of doing it (or starting it, if we don't get all the way through) here on the forum since we do have a little time to kill meaning the slower pace of doing it by post won't doom us. Hopefully this can also possibly nudge somebody on the fence into playing.

We'll leave things open for a bit before getting to skill selection to let anyone interested get in, so all players need right now is to Define, by posting your character's:
 - Name (comes before clearance letter in your full name)
 - Sector (three letters, comes after clearance letter in your full name)
 - Gender
 - Personality (Three traits that describe your character)
7  Forum / Games and Stuff With Wires / Re: Anybody up for some Paranoia? on: February 11, 2017, 05:19 pm
Okay so there's enough interest to start thinking about times that work, if everyone wants to post their availability.

I'm on EST, and work ~9AM to 9PM Mon-Thur, 4PM to 9PM Friday and 9AM to 1PM Saturdays, so I'd probably looking to do a Friday night my time, Saturday evening/night, or Sunday morning/evening. Midweek I could make work in a pinch (ideally Tuesday or Thursday since I can be in later the next days) though I imagine a weekend will be best for everyone.

Also, with discord can you be in multiple voice channels at once? Like, say I wanted to be able to have single-player-only talks, have one room for everyone and a solo for everyone that's just us two? Then I keep the solo rooms muted on my end, and can unmute one and mute main to talk to, say, just Joey, and also players could talk to me secretly by just muting the main room and unmuting the room that's just the two of us. Is that doable?
8  Forum / Games and Stuff With Wires / Re: Anybody up for some Paranoia? on: February 09, 2017, 06:13 pm
So, Joey was nice enough to link me to the playtest version of the new edition and it's lovely. I was basically hemming and hawing on do I want to run a Paranoia campaign or a FUDGE campaign, and then I read those rules and saw they made the new edition by just blending the two together so it's my favorite thing ever.

Anywho, here is a link to the player's guide, which contains all the information you lot would be cleared to know. It's more pages than the player section of the 5th edition I had, however it's also smaller, less-loaded pages so I think it's also less of a read. I'd guesstimate somewhere between 45-90 minutes or so for a read through, depending on how fast you can go while retaining the important bits. Figure I might as well link it now for anyone interested to get to know it, and for anyone unsure to see if it seems up their alley or not.
9  Forum / Games and Stuff With Wires / Re: Anybody up for some Paranoia? on: February 06, 2017, 10:17 pm
Yeah, we'd use Discord. I was rushing to get that out before heading to my brothers for the Super Bowl and my brain auto-piloted to Skype. I've used Discord for Secret Hitler before and found it to be really good so I'm definitely down to do it on there, instead.
10  Forum / Games and Stuff With Wires / Anybody up for some Paranoia? on: February 05, 2017, 01:29 pm
So somebody (who I'm pretty sure was Kybard) first proposed the idea of doing Paranoia a few years ago but it never came off. I recently got interested again and was very interested in the idea of running a campaign. I'll post a little more detailed stuff (and hopefully a cut version of the rulebook which only has the info you lot would be privy to as players) in the next few days if people are interested, but I wanted to throw this out quickly to gauge interest. So, the overview:

What?: Paranoia, an RPG set in a future where the players are all clones in Alpha Complex, and underground bunker overseen by The Computer. The players are all generally inept, and also constantly looking to shift blame and casting sideways glances at everyone including/especially the fellow members of their team. For extra fun, some of you may turn out to have mutant powers or be members of secret societies, both of which are naturally treasonous affronts to The Computer. You will die. Often. To the extent every player gets six identical copies of their clone. It seems like a total riot, both from reading the rules and talking with people on Shut Up & Sit Down's discord channel.

Who?: That's what I'm trying to figure out. Ideally 4 to 6 of you who can be on Skype at the same time.

When?: TBD, but it seems like we could likely play an entire module in one or two Skype sessions. I would also want to do a quick Skype with each player individually beforehand so I can go over character creation, since knowing who everyone is will help me prepare to run things smoothly on game day.
11  Forum / General Discussion / Re: Thread for people who haven't posted in roughly a decade on: January 18, 2017, 11:25 am
Who wants to play in a Blood Bowl league while I watch my DVD copy of the popular film Wedding Crashers?
12  Forum / Science! and Sports / Re: Talk About The NFL-N-Stuff Here on: January 18, 2017, 10:10 am
I predicted the Steelers and Packers for the Super Bowl and looked pretty stupid when they were a combined 8-11 to start the year. Well, WHO'S THE STUPID ONE NOW?!?!?!

It's still me, but those teams have been 17-0 since in unrelated news.

Anywho, I presume this means it'll be Falcons and Pats winning this weekend.
13  Forum / Games and Stuff With Wires / Re: Let's Play Star Wars: Imperial Assault on: August 30, 2016, 12:40 pm
2HH + 5H vs BB, 1 Damage (and 1 for Blast if you're using that?)
14  Forum / Games and Stuff With Wires / Re: Let's Play Star Wars: Imperial Assault on: August 25, 2016, 01:48 pm
1HH + 2H vs. B; 2 Damage to Blue, 1 to Yellow
15  Forum / Games and Stuff With Wires / Re: Let's Play Star Wars: Imperial Assault on: August 23, 2016, 04:44 pm
Forgot to move Mak in retconning the image, since i had to go off the last one I'd saved. Fenn is me forgetting he recovers for not being near anyone.
16  Forum / Games and Stuff With Wires / Re: Let's Play Star Wars: Imperial Assault on: August 22, 2016, 12:49 pm
Out of the foliage bursts a bipedal scout walker unlike any you've ever seen. The terrifying vehicle bristles with weaponry.

"Rebel forces!" an amplified voice issues from the monstrous walker. "This is General Vitsun Weiss of the Imperial Army. You are surrounded and severely outgunned. Surrender and I swear mercy shall be granted!"

General Weiss - Health 15, Speed 4, Defense ■■, Attack ? ? ?
 - Massive
 - +2 Accuracy
 - Spend 2 Surge for Blast 3
 - Spend 1 Surge for Pierce 2
 - General's Orders: Choose up to 2 other figures on the map. They may interrupt to perform a move.
 - Epic Arsenal: Your attack pool consists of any combination of 3 attack dice (no more than 2 of one color)

Also, the file got corrupted so be prepared for some rough maps since I lost all the layering and don't feel like remaking it for two turns.

Weiss deploys, and I spend my 6 threat on redeploying a pair of probe droids.

17  Forum / Games and Stuff With Wires / Re: Let's Play Star Wars: Imperial Assault on: August 20, 2016, 10:08 am
I don't have my cards on me for deployment stuff so I'll post start of next round in a couple days when I can look at that and decide how best to crush you lot.
18  Forum / Games and Stuff With Wires / Re: Let's Play Star Wars: Imperial Assault on: August 19, 2016, 09:26 am
It is your turn, since my only units already went to kill Joey
19  Forum / Science! and Sports / Re: FOOTIE on: August 15, 2016, 06:50 pm
So, turns out when your first choice striker and center half are both out due to rest, and your second choice striker and second & third choice center halves are out due to being Arsenal players, maybe it's not a great idea to not bring in anyone to replace them. In fairness, there was no way to foresee starting two 20 year olds as the core of your defense going wrong. None whatsoever.

But hey, we're gonna prolly save a good 2-million on the fees by waiting to deadline day, so what's 5 or 6 points dropped in the interim when weighed against that?

20  Forum / Games and Stuff With Wires / Re: Let's FUDGE Together on: August 10, 2016, 08:42 am
They provide a few days rations and show where you are on the map. The capital lies about a day north. Lizard's Mound is roughly 2 days south. He also warns you that there is a group of bandits who ambush travelers a few miles north of your home, and their leader is "a total dickhole."

Here are a bunch of rolls I've stored up (and accidentally shared before realizing you guys might also not see Roll's errors and deleting them) about Roll's fun with map reading:

Notable Rolls
- Roll fails to identify they are at the wrong ruins (Terrible intelligence required, Nonexistent Knowledge, +0 Roll (-1, 1, -1; 0), -2 hubris of being the hero, Sub-nonexistent roll; Positive they are at the correct ruins)
- Roll fails to correctly read the map on the (incorrect) assumption you are at the correct ruins, and sends the group further off course
- Roll rolled a +2 for a Superb howl to scare off the Kobolds
- Helen botched (X, -, -, -; -3) and randomly hit Marsh
- Roll failed another chance to learn he was in the wrong place at the fork
- Roll fails to identify there are no longer four bandits approaching on the road
- Roll kills it with his song and dance (Beginners Luck, +3, +2, -1; +5; )[/li][/list]

Also worth noting the one time he correctly did navigate it was because he didn't try to use skill to pass the (very easy) map-making goals, but instead simply chose to be lazy and avoid having to walk to trees and the way the map was drawn that happened to be the correct way.
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