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May 23, 2017, 11:49 am

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1  Forum / Games and Stuff With Wires / Re: Anybody up for some Paranoia? on: Today at 08:51 am
*six
2  Forum / Games and Stuff With Wires / Re: Anybody up for some Paranoia? on: Today at 06:41 am
BSam's first four clones have been fired into the sun for insolence
3  Forum / Games and Stuff With Wires / Re: Anybody up for some Paranoia? on: May 21, 2017, 10:27 am
Security clearance was a mistake. You were first in so I probably accidentally put it in before realizing that comes later in the process.
4  Forum / Games and Stuff With Wires / Re: Anybody up for some Paranoia? on: May 20, 2017, 02:33 pm
the stats so far

Jerbwyn
+1 Bluff
-1 Athletics
+2 Charm
-2 Program
+3 Bureaucracy
-3 Engineer

BSam
+1 Alpha Complex
-1 Bluff
+2 Intimidate
-2 Charm
+3 Operate
-3 Bureaucracy

mgoat
+1 Guns
-1 Alpha Complex
+2 Melee
-2 Intimidate
+3 Other Weapons
-3 Operate

Skel
+1 Athletics
-1 Guns
+2 Program
-2 Melee
+3 Engineer
-3 Other Weapons



I had it in my head I do the final attribute reversal and was already seeing some flips that would be really fun, only to realize that is for the solo creation and that you jerks get to do it. Suffice it to say if you choose to flip the wrong skills the computer will be noting it.
5  Forum / Games and Stuff With Wires / Re: The DM Online Board Game Club for Cool Kids Who are Popular on: May 18, 2017, 09:03 am
That is definitely a perspective to have, as well. One night my girlfriend got real drunk and started ranting about a game we had played months prior and we laughed our asses off so much that we were already considering her having video contributions of the inebriatedly-unfiltered opinions of the casual player on the games the gamer dork has forced on them.

The goal is to be a resource for people looking to get their friends playing, and the opinion of someone in the "I'm the person this wacky-ass game was introduced to as totally easy to get" and whether or not you actually felt that was the case or not is great to have.
6  Forum / Games and Stuff With Wires / Re: Anybody up for some Paranoia? on: May 17, 2017, 07:38 am
So mgoat starts the +3 round

Reminder you can pick anything as long as it hasn't been chosen that round and as long as you don't have a + or - score to it already

I haven't had the chance to fully re-read the rules since I first posted, but also I would presume you can't pick something that the player after you already has chosen as a positive score, since then they couldn't get the negative penalty?
7  Forum / Games and Stuff With Wires / Re: Anybody up for some Paranoia? on: May 16, 2017, 08:36 am
BSam gets to start off the +/- 2 round
8  Forum / Games and Stuff With Wires / Re: The DM Online Board Game Club for Cool Kids Who are Popular on: May 13, 2017, 11:33 am
So I recently posted on Facebook about a boardgame site I'm looking to launch this summer, and while I'd never considered​ asking anyone else to write/do Let's Play videos for it, goat reached out and said he'd be interested and I love the idea of multiple voices on it. So, would anyone else here be interested? The site is aimed at being  for gamers trying  to spread  the hobby, and I know we have  a lot of those here so extra voices just raises the range of games available for  us to cover, since I don't  always get to play something new every month,  let alone week.

It comes with the same caveat I had to give him, that this is definitely going to be just a passion project in the beginning so no sweat to anyone who wants to take a pass. While getting it big enough to start earning money on ads or a patreon would be a goal, that would all be down the line if it succeeds.

If you're interested here was the quick outline I sent him of what I had in mind:

(click to show/hide)
9  Forum / Games and Stuff With Wires / Re: Anybody up for some Paranoia? on: May 05, 2017, 02:36 pm
Awesome. While we wait for Goat's basics we can actually get started on the Skill selection.

Quote from: Refresher on Skill Selection
2. SKILLS
Every Paranoia player-character begins the game with five different skills, rated from 1 to 5, to indicate things they’re good at doing. They also get five anti-skills rated -1 to -5 for things they’re really bad at. But it’s not as simple as just putting numbers by things. Here’s how you decide what your skills are, and also what the other player-characters’ skills are.
1. The player to the left of the GM – call them Ingrid – begins by choosing one of the skills listed on their character sheet to take at level 1. Write a ‘1’ by it. The player on their left – John – automatically gets the same skill, but at -1.
2. John chooses a different skill to take at +1, and the next player – Kat – gets it at -1. Kat turns to Leigh, and the process continues.
3. Keep going round the group, slowly building the simmering resentments – ‘What do you mean, I’ve got a negative guns skill?’ until everyone has one +1 and one -1 skill. Don’t worry, simmering resentments are good! Interesting stories arise from conflict, so anything that is going to provoke conflict is good.
4. John starts the next round, taking a different skill at +2 and passing a -2 to Kat; Kat takes a +2 and passes a -2 to Leigh, and so on until everyone has skills at that level. Kat starts the next round, taking a +3 and passing on a -3 to Leigh, and so on.
6. Keep going until everyone has five positive skills and five negative skills, and is drawing little skulls, lightning bolts and decapitated heads in the margins of their sheet.

The "table" seating is: Jerbwyn --> BSam --> goat --> Skel

So we start with Jerbwyn choosing a skill for +1 (and -1 for BSam) then Sam, etc.

Reminder to anyone else reading if Saturdays work for you and want to join you can. You'll be put into a random seat at the table, and everyone else can decide on your +/- up to the round we are at, but you can join.
10  Forum / Games and Stuff With Wires / Re: Anybody up for some Paranoia? on: May 04, 2017, 04:02 pm
That's fine, I'm not looking to do every week levels of consistency, since with my job I only get Saturday evening/nights and Sundays off and I am looking to not have my girlfriend leave me for never spending time with her, so if there's a Saturday that doesn't work we can just pick a different one.

So, if you give us your basic details, I can randomize your "seats" and we can start the character creation. I am going to be gone for a week from the 13-20, so hopefully doing the creation here means at the end of that we would be good to try to find a Saturday that worked to start playing.
11  Forum / Games and Stuff With Wires / Re: Anybody up for some Paranoia? on: May 03, 2017, 11:28 am
How are Saturdays for you, goat? The way I'm looking at these times it seems like our best windows are either:

Very early Sunday US/early afternoon Sunday UK/Sunday night Australia: If all the US players don't mind getting up early and Sam can do late, we could probably do 2-3 hour sessions on Sundays.

Saturday Afternoon US/Saturday evening UK/Sunday Morning Australia: This could probably be lined up for longer play windows if we want them, since it allows for larger blocks where nobody is in a particularly outrageous time window.

Also, same questions to dust, and for either of you I'll need the basic character info from earlier in the thread if the times work and then we can start character building.
12  Forum / Games and Stuff With Wires / Re: Anybody up for some Paranoia? on: April 27, 2017, 11:46 am
FUCK YALL

Well only Skel and Jerbwyn have told me what times work for them, so I was mostly waiting on you to tell me when works for you so we can see if there was a time in y'all's schedules that worked for dust or not.
13  Forum / Games and Stuff With Wires / Re: linux is a bullshit operating system for fuckfaces on: April 15, 2017, 05:36 pm
I recently saw a facebook post which said the opposite and was all-caps so they must mean it more than you do. I'm gonna believe that post.
14  Forum / Science! and Sports / Re: NCAA basketball thread on: April 04, 2017, 12:24 pm
*whistle*
15  Forum / Games and Stuff With Wires / Re: Anybody up for some Paranoia? on: March 18, 2017, 03:36 pm
When would work for you? We can see if it works for the group, and if so we can start the character building.
16  Forum / Games and Stuff With Wires / Re: Anybody up for some Paranoia? on: March 15, 2017, 10:40 pm
Nice! I'd ideally like a team of five or six but would be down to start the character building if we got one more with the hope seeing how dumb and fun it is that will push some maybes into the "fuck it, why not?" camp. (Anyone joining late will be subject to the other players getting to assign all corresponding +/- ratings that have already happened until they are caught up.)

So, who is gonna round us out?
17  Forum / Games and Stuff With Wires / Re: Anybody up for some Paranoia? on: February 19, 2017, 01:00 pm
Added to the Google Sheet.
18  Forum / Games and Stuff With Wires / Re: Anybody up for some Paranoia? on: February 17, 2017, 02:33 pm
Alright, so I'm moving next weekend, which means I'm out for this upcoming weekend and that one, but my schedule will open up again a bit in March as my commutes will go from an hour to 10 minutes. That said, I'd like to get the ball rolling since there seems to be a decent crop of people already interested (and hopefully we can grab one or two more as we hammer out some specifics.)

For playing windows, I'm thinking the weekend, and we can set specific few-hour windows in advance based around when everyone can make it.

To get started, since it's my first time GMing, I think it would help me to have a little time between character creation (Page 15 in the Player's Guide) and getting going to prepare so was thinking of doing it (or starting it, if we don't get all the way through) here on the forum since we do have a little time to kill meaning the slower pace of doing it by post won't doom us. Hopefully this can also possibly nudge somebody on the fence into playing.

We'll leave things open for a bit before getting to skill selection to let anyone interested get in, so all players need right now is to Define, by posting your character's:
 - Name (comes before clearance letter in your full name)
 - Sector (three letters, comes after clearance letter in your full name)
 - Gender
 - Personality (Three traits that describe your character)
19  Forum / Games and Stuff With Wires / Re: Anybody up for some Paranoia? on: February 11, 2017, 05:19 pm
Okay so there's enough interest to start thinking about times that work, if everyone wants to post their availability.

I'm on EST, and work ~9AM to 9PM Mon-Thur, 4PM to 9PM Friday and 9AM to 1PM Saturdays, so I'd probably looking to do a Friday night my time, Saturday evening/night, or Sunday morning/evening. Midweek I could make work in a pinch (ideally Tuesday or Thursday since I can be in later the next days) though I imagine a weekend will be best for everyone.

Also, with discord can you be in multiple voice channels at once? Like, say I wanted to be able to have single-player-only talks, have one room for everyone and a solo for everyone that's just us two? Then I keep the solo rooms muted on my end, and can unmute one and mute main to talk to, say, just Joey, and also players could talk to me secretly by just muting the main room and unmuting the room that's just the two of us. Is that doable?
20  Forum / Games and Stuff With Wires / Re: Anybody up for some Paranoia? on: February 09, 2017, 06:13 pm
So, Joey was nice enough to link me to the playtest version of the new edition and it's lovely. I was basically hemming and hawing on do I want to run a Paranoia campaign or a FUDGE campaign, and then I read those rules and saw they made the new edition by just blending the two together so it's my favorite thing ever.

Anywho, here is a link to the player's guide, which contains all the information you lot would be cleared to know. It's more pages than the player section of the 5th edition I had, however it's also smaller, less-loaded pages so I think it's also less of a read. I'd guesstimate somewhere between 45-90 minutes or so for a read through, depending on how fast you can go while retaining the important bits. Figure I might as well link it now for anyone interested to get to know it, and for anyone unsure to see if it seems up their alley or not.
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