Dragon Mountain

Forum => Games and Stuff With Wires => Topic started by: SteelFan714 on February 05, 2017, 01:29 pm



Title: Anybody up for some Paranoia?
Post by: SteelFan714 on February 05, 2017, 01:29 pm
So somebody (who I'm pretty sure was Kybard) first proposed the idea of doing Paranoia a few years ago but it never came off. I recently got interested again and was very interested in the idea of running a campaign. I'll post a little more detailed stuff (and hopefully a cut version of the rulebook which only has the info you lot would be privy to as players) in the next few days if people are interested, but I wanted to throw this out quickly to gauge interest. So, the overview:

What?: Paranoia, an RPG set in a future where the players are all clones in Alpha Complex, and underground bunker overseen by The Computer. The players are all generally inept, and also constantly looking to shift blame and casting sideways glances at everyone including/especially the fellow members of their team. For extra fun, some of you may turn out to have mutant powers or be members of secret societies, both of which are naturally treasonous affronts to The Computer. You will die. Often. To the extent every player gets six identical copies of their clone. It seems like a total riot, both from reading the rules and talking with people on Shut Up & Sit Down's discord channel.

Who?: That's what I'm trying to figure out. Ideally 4 to 6 of you who can be on Skype at the same time.

When?: TBD, but it seems like we could likely play an entire module in one or two Skype sessions. I would also want to do a quick Skype with each player individually beforehand so I can go over character creation, since knowing who everyone is will help me prepare to run things smoothly on game day.


Title: Re: Anybody up for some Paranoia?
Post by: Katastrophikus on February 06, 2017, 12:36 am
I'd love to but time slots will prevent me.

*lamentations*


Title: Re: Anybody up for some Paranoia?
Post by: fermun on February 06, 2017, 08:15 pm
Who?: That's what I'm trying to figure out. Ideally 4 to 6 of you who can be on Skype at the same time.
Why Skype? We are using Discord for chat these days, and it has voice built in.


Title: Re: Anybody up for some Paranoia?
Post by: SteelFan714 on February 06, 2017, 10:17 pm
Yeah, we'd use Discord. I was rushing to get that out before heading to my brothers for the Super Bowl and my brain auto-piloted to Skype. I've used Discord for Secret Hitler before and found it to be really good so I'm definitely down to do it on there, instead.


Title: Re: Anybody up for some Paranoia?
Post by: Joey on February 07, 2017, 10:40 am
i am up for some paranoia, paranoia is fun


Title: Re: Anybody up for some Paranoia?
Post by: Chez San on February 08, 2017, 12:30 pm
I am willing to participate if I have the available timeslots available


Title: Re: Anybody up for some Paranoia?
Post by: SteelFan714 on February 09, 2017, 06:13 pm
So, Joey was nice enough to link me to the playtest version of the new edition and it's lovely. I was basically hemming and hawing on do I want to run a Paranoia campaign or a FUDGE campaign, and then I read those rules and saw they made the new edition by just blending the two together so it's my favorite thing ever.

Anywho, here (https://drive.google.com/file/d/0BxpqIy9LSdRLb2lNajQtM0VjMU0/view?usp=sharing) is a link to the player's guide, which contains all the information you lot would be cleared to know. It's more pages than the player section of the 5th edition I had, however it's also smaller, less-loaded pages so I think it's also less of a read. I'd guesstimate somewhere between 45-90 minutes or so for a read through, depending on how fast you can go while retaining the important bits. Figure I might as well link it now for anyone interested to get to know it, and for anyone unsure to see if it seems up their alley or not.


Title: Re: Anybody up for some Paranoia?
Post by: BSam on February 10, 2017, 02:34 pm
in hopefully


Title: Re: Anybody up for some Paranoia?
Post by: TheDarkFlame on February 11, 2017, 09:13 am
This looks like a lot of fun provided I can get the right days off work. Once we've figured out a day/time I'll try and sort out my time off.


Title: Re: Anybody up for some Paranoia?
Post by: SteelFan714 on February 11, 2017, 05:19 pm
Okay so there's enough interest to start thinking about times that work, if everyone wants to post their availability.

I'm on EST, and work ~9AM to 9PM Mon-Thur, 4PM to 9PM Friday and 9AM to 1PM Saturdays, so I'd probably looking to do a Friday night my time, Saturday evening/night, or Sunday morning/evening. Midweek I could make work in a pinch (ideally Tuesday or Thursday since I can be in later the next days) though I imagine a weekend will be best for everyone.

Also, with discord can you be in multiple voice channels at once? Like, say I wanted to be able to have single-player-only talks, have one room for everyone and a solo for everyone that's just us two? Then I keep the solo rooms muted on my end, and can unmute one and mute main to talk to, say, just Joey, and also players could talk to me secretly by just muting the main room and unmuting the room that's just the two of us. Is that doable?


Title: Re: Anybody up for some Paranoia?
Post by: BSam on February 12, 2017, 11:57 am
Also, with discord can you be in multiple voice channels at once? Like, say I wanted to be able to have single-player-only talks, have one room for everyone and a solo for everyone that's just us two? Then I keep the solo rooms muted on my end, and can unmute one and mute main to talk to, say, just Joey, and also players could talk to me secretly by just muting the main room and unmuting the room that's just the two of us. Is that doable?

doesn't look like it


Title: Re: Anybody up for some Paranoia?
Post by: Joey on February 12, 2017, 11:44 pm
you can typechat privately with friends though


Title: Re: Anybody up for some Paranoia?
Post by: SteelFan714 on February 17, 2017, 02:33 pm
Alright, so I'm moving next weekend, which means I'm out for this upcoming weekend and that one, but my schedule will open up again a bit in March as my commutes will go from an hour to 10 minutes. That said, I'd like to get the ball rolling since there seems to be a decent crop of people already interested (and hopefully we can grab one or two more as we hammer out some specifics.)

For playing windows, I'm thinking the weekend, and we can set specific few-hour windows in advance based around when everyone can make it.

To get started, since it's my first time GMing, I think it would help me to have a little time between character creation (Page 15 in the Player's Guide (https://drive.google.com/file/d/0BxpqIy9LSdRLb2lNajQtM0VjMU0/view?usp=sharing)) and getting going to prepare so was thinking of doing it (or starting it, if we don't get all the way through) here on the forum since we do have a little time to kill meaning the slower pace of doing it by post won't doom us. Hopefully this can also possibly nudge somebody on the fence into playing.

We'll leave things open for a bit before getting to skill selection to let anyone interested get in, so all players need right now is to Define, by posting your character's:
 - Name (comes before clearance letter in your full name)
 - Sector (three letters, comes after clearance letter in your full name)
 - Gender
 - Personality (Three traits that describe your character)


Title: Re: Anybody up for some Paranoia?
Post by: BSam on February 19, 2017, 11:33 am
BSam
BAC
M
Forgiving
Refined
Shy



Title: Re: Anybody up for some Paranoia?
Post by: SteelFan714 on February 19, 2017, 01:00 pm
Added to the Google Sheet (https://docs.google.com/spreadsheets/d/1YxsBhDs7-XfY3-HUTVsvg1jZwlKEBYA15BzlzIjEwO4/edit?usp=sharing).


Title: Re: Anybody up for some Paranoia?
Post by: Jerbwyn on March 12, 2017, 10:19 pm
Lily
ETA
F
Helpful
Ambitious
Manipulative


Title: Re: Anybody up for some Paranoia?
Post by: BSam on March 15, 2017, 04:13 am
yeah! anyone the fuck else?


Title: Re: Anybody up for some Paranoia?
Post by: Skeletonic on March 15, 2017, 09:24 pm
i want to do a try of this.

Eamon
JIT
M
Naive
Trusting
Dutiful



Title: Re: Anybody up for some Paranoia?
Post by: SteelFan714 on March 15, 2017, 10:40 pm
Nice! I'd ideally like a team of five or six but would be down to start the character building if we got one more with the hope seeing how dumb and fun it is that will push some maybes into the "fuck it, why not?" camp. (Anyone joining late will be subject to the other players getting to assign all corresponding +/- ratings that have already happened until they are caught up.)

So, who is gonna round us out?


Title: Re: Anybody up for some Paranoia?
Post by: dustbuster on March 16, 2017, 12:40 pm
I could perhaps do this but I wouldn't be free on Saturdays at all.


Title: Re: Anybody up for some Paranoia?
Post by: SteelFan714 on March 18, 2017, 03:36 pm
When would work for you? We can see if it works for the group, and if so we can start the character building.


Title: Re: Anybody up for some Paranoia?
Post by: Skeletonic on March 19, 2017, 10:42 am
I am good for anything but late monday/wednesday or any time before 5PM EST Tuesday/Thursday, which is pretty open I think.


Title: Re: Anybody up for some Paranoia?
Post by: BSam on April 24, 2017, 04:46 am
FUCK YALL


Title: Re: Anybody up for some Paranoia?
Post by: Skeletonic on April 24, 2017, 11:43 am
but mostly steelfan?


Title: Re: Anybody up for some Paranoia?
Post by: SteelFan714 on April 27, 2017, 11:46 am
FUCK YALL

Well only Skel and Jerbwyn have told me what times work for them, so I was mostly waiting on you to tell me when works for you so we can see if there was a time in y'all's schedules that worked for dust or not.


Title: Re: Anybody up for some Paranoia?
Post by: Skeletonic on April 27, 2017, 11:02 pm
Starting 4th of May my schedule is completely open thru at least late July.


Title: Re: Anybody up for some Paranoia?
Post by: Melancholic Goat on April 28, 2017, 04:23 am
I'll round you all inside out.

If I'm the only European it might be difficult for me with times, though. Currently Monday, Tuesday, Wednesday evenings GMT are good for me, Sunday evenings should also be fine the majority of the time. Anything running later than 1am my time will not be doable, but between 5pm and 1am I can be flexible.


Title: Re: Anybody up for some Paranoia?
Post by: BSam on May 01, 2017, 01:43 am
australia time - tuesdays are good for me, wednesday afternoon/evnings, thursday mornings, most weekends, any time


Title: Re: Anybody up for some Paranoia?
Post by: SteelFan714 on May 03, 2017, 11:28 am
How are Saturdays for you, goat? The way I'm looking at these times it seems like our best windows are either:

Very early Sunday US/early afternoon Sunday UK/Sunday night Australia: If all the US players don't mind getting up early and Sam can do late, we could probably do 2-3 hour sessions on Sundays.

Saturday Afternoon US/Saturday evening UK/Sunday Morning Australia: This could probably be lined up for longer play windows if we want them, since it allows for larger blocks where nobody is in a particularly outrageous time window.

Also, same questions to dust, and for either of you I'll need the basic character info from earlier in the thread if the times work and then we can start character building.


Title: Re: Anybody up for some Paranoia?
Post by: dustbuster on May 03, 2017, 11:33 am
Realistically I think I'm out.  I work most Saturdays and often Sundays as well.


Title: Re: Anybody up for some Paranoia?
Post by: Melancholic Goat on May 04, 2017, 07:51 am
Saturday evenings are certainly doable and I'm antisocial enough I don't often have something on then. I couldn't promise to always be available on a Saturday evening though.


Title: Re: Anybody up for some Paranoia?
Post by: SteelFan714 on May 04, 2017, 04:02 pm
That's fine, I'm not looking to do every week levels of consistency, since with my job I only get Saturday evening/nights and Sundays off and I am looking to not have my girlfriend leave me for never spending time with her, so if there's a Saturday that doesn't work we can just pick a different one.

So, if you give us your basic details, I can randomize your "seats" and we can start the character creation. I am going to be gone for a week from the 13-20, so hopefully doing the creation here means at the end of that we would be good to try to find a Saturday that worked to start playing.


Title: Re: Anybody up for some Paranoia?
Post by: BSam on May 04, 2017, 11:39 pm
they work for me


Title: Re: Anybody up for some Paranoia?
Post by: SteelFan714 on May 05, 2017, 02:36 pm
Awesome. While we wait for Goat's basics we can actually get started on the Skill selection.

Quote from: Refresher on Skill Selection
2. SKILLS
Every Paranoia player-character begins the game with five different skills, rated from 1 to 5, to indicate things they’re good at doing. They also get five anti-skills rated -1 to -5 for things they’re really bad at. But it’s not as simple as just putting numbers by things. Here’s how you decide what your skills are, and also what the other player-characters’ skills are.
1. The player to the left of the GM – call them Ingrid – begins by choosing one of the skills listed on their character sheet to take at level 1. Write a ‘1’ by it. The player on their left – John – automatically gets the same skill, but at -1.
2. John chooses a different skill to take at +1, and the next player – Kat – gets it at -1. Kat turns to Leigh, and the process continues.
3. Keep going round the group, slowly building the simmering resentments – ‘What do you mean, I’ve got a negative guns skill?’ until everyone has one +1 and one -1 skill. Don’t worry, simmering resentments are good! Interesting stories arise from conflict, so anything that is going to provoke conflict is good.
4. John starts the next round, taking a different skill at +2 and passing a -2 to Kat; Kat takes a +2 and passes a -2 to Leigh, and so on until everyone has skills at that level. Kat starts the next round, taking a +3 and passing on a -3 to Leigh, and so on.
6. Keep going until everyone has five positive skills and five negative skills, and is drawing little skulls, lightning bolts and decapitated heads in the margins of their sheet.

The "table" seating is: Jerbwyn --> BSam --> goat --> Skel

So we start with Jerbwyn choosing a skill for +1 (and -1 for BSam) then Sam, etc.

Reminder to anyone else reading if Saturdays work for you and want to join you can. You'll be put into a random seat at the table, and everyone else can decide on your +/- up to the round we are at, but you can join.


Title: Re: Anybody up for some Paranoia?
Post by: Jerbwyn on May 10, 2017, 11:27 am
+1 to bluff!


Title: Re: Anybody up for some Paranoia?
Post by: BSam on May 11, 2017, 06:11 am
which means i get -1 to bluff yeah?

I choose +1 to Alpha Complex, goat is up next



and here are the skills on the character sheets for reference, because i really almost couldn't be bothered looking them up. for descriptions into these skills then you will have to look them up, relinking to the players guide here
https://drive.google.com/file/d/0BxpqIy9LSdRLb2lNajQtM0VjMU0/view?usp=sharing

Violence Skills
-Athletics
-Guns
-Melee
-Other Weapons

Brains Skills
-Science
-Psychology
-Bureaucracy
-Alpha Complex

Chutzpah Skills
-Bluff
-Charm
-Intimidate
-Stealth

Mechanics Skills
-Operate
-Engineer
-Program
-Demolitions


Title: Re: Anybody up for some Paranoia?
Post by: Melancholic Goat on May 15, 2017, 04:39 am
YEAH BABY I'M HERE

NAME: Pepperoni
SECTOR: DAD
GENDER: extremely male
PERSONALITY: egotistical, impatient, hungry

SKILLS: -1 to Alpha Complex (which sounds AMAZING) thanks to BSam

I would like to choose +1 to Guns, assuming it isn't one of those trick skills where you then don't see a gun in the gameworld and just spend the time looking at your character sheet sighing wistfully. If that's the case, I'd like to choose +1 Melee.


(https://images-na.ssl-images-amazon.com/images/I/51GGjqiSYmL._SX342_.jpg)
Rare security footage of the Pepperoni DAD.


Title: Re: Anybody up for some Paranoia?
Post by: Skeletonic on May 15, 2017, 11:37 pm
I'll take a +1 to athletics for Eamon


Title: Re: Anybody up for some Paranoia?
Post by: SteelFan714 on May 16, 2017, 08:36 am
BSam gets to start off the +/- 2 round


Title: Re: Anybody up for some Paranoia?
Post by: BSam on May 16, 2017, 09:22 am
i'll take +2 to intimidate


Title: Re: Anybody up for some Paranoia?
Post by: Melancholic Goat on May 16, 2017, 11:47 am
+2 melee

I am the god of war


Title: Re: Anybody up for some Paranoia?
Post by: Skeletonic on May 16, 2017, 12:19 pm
+2 to Program


Title: Re: Anybody up for some Paranoia?
Post by: Jerbwyn on May 16, 2017, 01:51 pm
+2 to charm


Title: Re: Anybody up for some Paranoia?
Post by: BSam on May 16, 2017, 04:47 pm
So mgoat starts the +3 round

Reminder you can pick anything as long as it hasn't been chosen that round and as long as you don't have a + or - score to it already


Title: Re: Anybody up for some Paranoia?
Post by: Melancholic Goat on May 17, 2017, 03:47 am
I had hoped my choice would be obvious

+3 Other Weapons


Title: Re: Anybody up for some Paranoia?
Post by: Skeletonic on May 17, 2017, 03:59 am
+3 to Engineer ya


Title: Re: Anybody up for some Paranoia?
Post by: SteelFan714 on May 17, 2017, 07:38 am
So mgoat starts the +3 round

Reminder you can pick anything as long as it hasn't been chosen that round and as long as you don't have a + or - score to it already

I haven't had the chance to fully re-read the rules since I first posted, but also I would presume you can't pick something that the player after you already has chosen as a positive score, since then they couldn't get the negative penalty?


Title: Re: Anybody up for some Paranoia?
Post by: BSam on May 17, 2017, 02:34 pm
So mgoat starts the +3 round

Reminder you can pick anything as long as it hasn't been chosen that round and as long as you don't have a + or - score to it already

I haven't had the chance to fully re-read the rules since I first posted, but also I would presume you can't pick something that the player after you already has chosen as a positive score, since then they couldn't get the negative penalty?
it doesn't state that, but i'd assume the same as you


Title: Re: Anybody up for some Paranoia?
Post by: Skeletonic on May 17, 2017, 02:39 pm
i agree, so it is settled


Title: Re: Anybody up for some Paranoia?
Post by: Jerbwyn on May 18, 2017, 03:35 pm
+3 to bureaucracy woot


Title: Re: Anybody up for some Paranoia?
Post by: BSam on May 19, 2017, 01:28 am
fuck you


+3 to operate


Title: Re: Anybody up for some Paranoia?
Post by: BSam on May 19, 2017, 01:34 am
the stats so far

Jerbwyn
+1 Bluff
-1 Athletics
+2 Charm
-2 Program
+3 Bureaucracy
-3 Engineer

BSam
+1 Alpha Complex
-1 Bluff
+2 Intimidate
-2 Charm
+3 Operate
-3 Bureaucracy

mgoat
+1 Guns
-1 Alpha Complex
+2 Melee
-2 Intimidate
+3 Other Weapons
-3 Operate

Skel
+1 Athletics
-1 Guns
+2 Program
-2 Melee
+3 Engineer
-3 Other Weapons



Title: Re: Anybody up for some Paranoia?
Post by: Skeletonic on May 19, 2017, 01:35 am
+4 to Science


Title: Re: Anybody up for some Paranoia?
Post by: Melancholic Goat on May 20, 2017, 06:27 am
So I'm a deceptively unintimidating weapons specialist.

(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQULCGWvNc6GThY80etq1HtkD2TzGapJpCR9p5at21WELPoXDSdaA)


Title: Re: Anybody up for some Paranoia?
Post by: SteelFan714 on May 20, 2017, 02:33 pm
the stats so far

Jerbwyn
+1 Bluff
-1 Athletics
+2 Charm
-2 Program
+3 Bureaucracy
-3 Engineer

BSam
+1 Alpha Complex
-1 Bluff
+2 Intimidate
-2 Charm
+3 Operate
-3 Bureaucracy

mgoat
+1 Guns
-1 Alpha Complex
+2 Melee
-2 Intimidate
+3 Other Weapons
-3 Operate

Skel
+1 Athletics
-1 Guns
+2 Program
-2 Melee
+3 Engineer
-3 Other Weapons



I had it in my head I do the final attribute reversal and was already seeing some flips that would be really fun, only to realize that is for the solo creation and that you jerks get to do it. Suffice it to say if you choose to flip the wrong skills the computer will be noting it.


Title: Re: Anybody up for some Paranoia?
Post by: BSam on May 21, 2017, 12:05 am
Why am I the only one with a security clearance level.

Also Jerbwyn, what's your +4?


Title: Re: Anybody up for some Paranoia?
Post by: Jerbwyn on May 21, 2017, 03:08 am
+4 to psychology


Title: Re: Anybody up for some Paranoia?
Post by: BSam on May 21, 2017, 04:09 am
goddamn fuck you


Title: Re: Anybody up for some Paranoia?
Post by: BSam on May 21, 2017, 04:12 am
+4 to program


Title: Re: Anybody up for some Paranoia?
Post by: SteelFan714 on May 21, 2017, 10:27 am
Security clearance was a mistake. You were first in so I probably accidentally put it in before realizing that comes later in the process.


Title: Re: Anybody up for some Paranoia?
Post by: BSam on May 21, 2017, 10:31 am
Cool figured as much, not that I was questioning the computer.


Title: Re: Anybody up for some Paranoia?
Post by: Melancholic Goat on May 21, 2017, 12:45 pm
+4 Athletics


Title: Re: Anybody up for some Paranoia?
Post by: BSam on May 21, 2017, 01:08 pm
can you do that, as skel has +1 athletics


Title: Re: Anybody up for some Paranoia?
Post by: Melancholic Goat on May 21, 2017, 01:19 pm
Which is why I said +4 Stealth, Jesus Christ learn to read


Title: Re: Anybody up for some Paranoia?
Post by: BSam on May 21, 2017, 01:21 pm
and +5's, back to jerbwyn for first pick


Title: Re: Anybody up for some Paranoia?
Post by: Jerbwyn on May 22, 2017, 07:42 am
+5 demolitions


Title: Re: Anybody up for some Paranoia?
Post by: BSam on May 22, 2017, 08:40 am
+5 athletics


Title: Re: Anybody up for some Paranoia?
Post by: Melancholic Goat on May 23, 2017, 03:16 am
PLUS FIVE BLUFF


Title: Re: Anybody up for some Paranoia?
Post by: Skeletonic on May 23, 2017, 06:11 am
+5 Operate I think works?


Title: Re: Anybody up for some Paranoia?
Post by: BSam on May 23, 2017, 06:14 am
I hope steel doesn't mind me getting us into the next section

these are everyones chosen and not so chosen stats

Jerbwyn
Helpful
Ambitious
Manipulative
+1 Bluff
-1 Athletics
+2 Charm
-2 Program
+3 Bureaucracy
-3 Engineer
+4 Psychology
-4 Science
+5 Demolitions
-5 Operate

BSam
Forgiving
Refined
Shy
+1 Alpha Complex
-1 Bluff
+2 Intimidate
-2 Charm
+3 Operate
-3 Bureaucracy
+4 Program
-4 Psychology
+5 Athletics
-5 Demolitions

mgoat
egotistical
impatient
hungry
+1 Guns
-1 Alpha Complex
+2 Melee
-2 Intimidate
+3 Other Weapons
-3 Operate
+4 Stealth
-4 Program
+5 Bluff
-5 Athletics


Skel
Naive
Trusting
Dutiful
+1 Athletics
-1 Guns
+2 Program
-2 Melee
+3 Engineer
-3 Other Weapons
+4 Science
-4 Stealth
+5 Operate
-5 Bluff


Title: Re: Anybody up for some Paranoia?
Post by: BSam on May 23, 2017, 06:22 am
Everyone has 4 stats, Violence, Brains, Chutzpuh, and Mechanics.

so, from the rules

Add up the number of positive skills you have in each of the four skill groups.
Ignore skills at zero or below. That will give you four numbers rated from 0 to 4.
Pass your character sheet to the dude on the left, who you just water-tortured
by dripping negatives all over their skill list. They get to choose which of the four
numbers goes onto which of your four attributes.

so the numbers people have are

Jerbwyn 2,2,1,0

BSam 1,1,2,1

mgoat 3,2,0,0

skel 3,1,1,0

so the person after you gets to choose which of those numbers relates to which skill.
remember that person is the one who gave you a bunch of negative skills.
remember that well.

so for example, skel chooses which of mgoats skills gets 3, which gets 2 and which other two skills get 0.

i hope this is clear. feel free to butt in steel, i'm a little drunk i just want a dm rpg to actually go forward so i'm adding my momentum to it.


Title: Re: Anybody up for some Paranoia?
Post by: BSam on May 23, 2017, 06:28 am
for my part, i am giving jerbwyn

Chutzpuh - 0
Violence - 1
Mechanics - 2
Brains - 2


Title: Re: Anybody up for some Paranoia?
Post by: Skeletonic on May 23, 2017, 06:30 am
If I'm understanding this correctly, then:

mgoat gets:
a 0 for Violence
a 0 for Mechanics
a 2 for Chutzpah
a 3 for Brains.


Title: Re: Anybody up for some Paranoia?
Post by: BSam on May 23, 2017, 06:31 am
so jerbwyn needs to distribute skels skill points, and mgoat has to distribute mine.



Title: Re: Anybody up for some Paranoia?
Post by: SteelFan714 on May 23, 2017, 06:41 am
BSam's first four clones have been fired into the sun for insolence


Title: Re: Anybody up for some Paranoia?
Post by: BSam on May 23, 2017, 06:48 am
hey steelfan, hey fuck you


Title: Re: Anybody up for some Paranoia?
Post by: SteelFan714 on May 23, 2017, 08:51 am
*six


Title: Re: Anybody up for some Paranoia?
Post by: Jerbwyn on May 23, 2017, 02:56 pm
for my part, i am giving jerbwyn

Chutzpuh - 0
Violence - 1
Mechanics - 2
Brains - 2

you fucking bastard

okay so for skel's stats im going to give:
a 3 for mechanics
a 1 for brains
a 1 for violence
a 0 for chutzpah


Title: Re: Anybody up for some Paranoia?
Post by: BSam on May 24, 2017, 12:48 am
you fucking bastard

likewise, thanks for the negative psych and buero, ^_^


Title: Re: Anybody up for some Paranoia?
Post by: Melancholic Goat on May 24, 2017, 11:33 am
Seeing as I'm the least violent weapons master of all time, BSam can pick up my bloody slack. 2 to Violence, 1 to everything else.


Title: Re: Anybody up for some Paranoia?
Post by: SteelFan714 on May 24, 2017, 07:02 pm
4. OPTIMISING

Characters normally start the game with eight Moxie points and six clones, but you

can sacrifice some of either to make your character better, or at least less bad.

Players can boost their characters’ just-created abilities in two ways:

• They can spend up to 5 Moxie points to raise their skills, at one Moxie point

per skill point.

• They can burn up to 5 clones to raise their stats, at one clone per stat point

Spending Moxie at this stage permanently reduces the character’s maximum

Moxie – we call this process ‘stiff upper liposuction’. Each Moxie point spent is

worth one skill point. You can spend Moxie to raise any skill any amount, including

negative ones, as long as you don’t spend more than 5 Moxie points in total or

raise a skill above 5. Cross out the relevant number of Moxie point boxes from the

character sheet.

Burning clones to raise stats works the same way: players can trade one or more

of their character’s unused clones for stats points, in a one-for-one exchange.

Players can’t raise a stat above 3 and they can’t burn more than five clones in

total. If they ask why they can’t burn six clones before the game starts then they

may be too stupid to play this game.

19

When a player burns a clone, they have to make a note on their character sheet how

each clone met their demise. Make something up. Give the character a bit of history.

You should also do this if you have any clones die during the course of the game.

You can’t raise an attribute to higher than 3 using clone-derived points. It is

theoretically possible to have an attribute of 4 but you have to do a lot of groundwork

during the Skills phase, because you have to choose four skills in the same attribute-
group without the jerk on your right hitting you with a negative for one of them.

There’s more about Moxie and why spending points now may be a bad idea on

page XX.


Title: Re: Anybody up for some Paranoia?
Post by: BSam on May 24, 2017, 11:45 pm
1 clone for a violence point. He died in an over realistic training program.

2 moxie into guns.


Title: Re: Anybody up for some Paranoia?
Post by: Melancholic Goat on May 25, 2017, 03:28 am
3 clones for 3 Violence points please. I fucking ATE them.

I'd like to reduce my Athletics deficit somewhat. 3 moxie into Athletics.